Salvaging

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Related topics: Skills, Crafting, Tinkering, Salvaging, Salvage, Category:Salvage

Introduced:  All That They Survey Updated:  Friend and Foe
Crafting Exemplar.jpg

Contents

Salvaging Icon.png Salvaging
Description Lets you salvage materials from loot items.
Formula None
Base Status Trained
Cost to Train 0
Cost to Specialize 0 - specialized via Ciandra's Essence augment.
Buffs Salvaging (Spell)
Debuffs None

General

Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each item has a workmanship, which defines the quality of that item. In conjunction with your salvaging skill, the higher the workmanship, the more salvage you will return per item salvaged. It is good practice to salvage items of similar workmanship together in separate bags. Once you fill up a bag of 100 units, that bag will have a workmanship of its own, which is an average of all the items that were salvaged to create it. In general, high workmanship salvage is highly sought after because of its value in Tinkering. Bag value caps at 400,000p, any value over 400k is permanently lost (in practice about the only time you'll go over this limit is by combining partial bags or a LOT of items).


In order to salvage an item, you must first purchase an Ust at a vendor.

  1. Double-click the ust to bring up the salvaging panel at the bottom of your screen.
  2. Now, drag items from your pack into the salvaging panel.
  3. When ready, click the Salvage button on the interface and all the items will be destroyed.
    • Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
    • Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold.
    • Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.


Items

Starting Equipment

All

Other Items

Returns

The following chart lists the skill required to fill bags in the MOST EFFICIENT manner.

wk - Buffed Skill Required
10- 232 (192 base)
9 - 236 (196 base)
8 - 218 (178 base)
7 - 221 (181 base)
6 - 226 (186 base)
5 - 232 (192 base)
4 - 242 (202 base)
3 - 194 (154 base)
2 - 194 (154 base)
1 - 194 (154 base)

Conclusions of this analysis: If you aren't concerned about wk 4 items, the highest necessary Salvaging skill is 196 base, at a cost of 1,692,943,784 xp. Any additional xp spent will not fill bags any faster.

External links:

Sell Value

The value of the salvage that results depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value returned is greater than the original's and is in effect a bonus. In other words, selling a salvage bag gives more pyreals than if you were to sell the item as is. This is a very effective way of earning pyreals because it allows you to condense items in the field into high value bags to sell later (keep in mind the 400,000p value limit though). This means that you can earn nearly 150% of the face value of items you sell.

Salvage Value Example.gif

FORMULA
 (skill) / 387 * (1.0 + (augmentations))

WHERE
 skill = Salvaging Skill
 augmentations = 0.0 for no augmentations, 0.25 for one, 0.5 for two, 
                 0.75 for three, 1.0 for four
Example Returns
Skill Zero Augs One Aug Two Augs Three Augs Four Augs
150 38.8% 48.4% 58.1% 67.8% 77.5%
175 45.2% 56.5% 67.8% 79.1% 90.4%
200 51.7% 64.6% 77.5% 90.4% 103.4%
225 58.1% 72.7% 87.2% 101.7% 116.3%
250 64.6% 80.7% 96.9% 113.0% 129.2%
275 71.1% 88.8% 106.6% 124.4% 142.1%
300 77.5% 96.9% 116.3% 135.7% 155.0%
Currently this skill is capped at 300, any skill increase past 300 does not increase your returns (in either amount or value).


Notes


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing (Skill), Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat

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