Housing

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Housing
Housing Settlements Icon.png Settlements    Apartments Icon.png Apartments    Cottage Icon.png Cottages    Villa Icon.png Villas    Mansion Icon.png Mansions    Housing Purchase Information Icon.png Purchasing    Item Category Housing Decorations Icon.png Decorations


Housing Exemplar.jpg

Contents

Related topics: Category:Housing, Housing Commands, Housing FAQ

"This is to be a place where you can bring your characters, their friends, and allegiance at the end of long hard day to share stories, hang your trophies and keep safe all the spoils of battle. Below are the most important details for prospective, and new, homeowners to know.
Please note that you must have played the game for at least 15 days before you can purchase a dwelling.

The House

Houses come in three sizes: Cottages, Villas, and Mansions. Each housing type shares certain qualities with one another.

All houses:

Residential Quarters:

Cottages:

Villas:

Mansions:

Writs of Refuge

A new form of currency was introduced to Asheron's Call for the purpose of purchasing and maintaining houses. The Writ of Refuge is an item granted by members of the Zaikhal Arcanum for performing certain tasks or retrieving and returning certain trophy items to them. These tasks are geared roughly toward the level of the purchaser of the home at each level.

Arcanum Agents can be found in most cities and towns. Stop in and talk to one and he or she will tell you what items can be traded for writs. It is also possible to obtain writs through certain quests.

Covenant Crystals

Covenant Crystals appear wherever there is a home. It is used to purchase and pay maintenance on the home. They link the character to the home and to everything that is contained within."

Video

Lore

Writ of Refuge Text - Written by Nuhmudira of Zaikhal
Homestead - Housing lore article released during the Keep Your Enemies Closer event.


Broadcast message signalling that houses were now purchasable (October 29 2001).
You hear the clarion call of horns loud in the distance. The music rises and ebbs and then a susurration of voice magically tickles your ear. "Harken, Isparian. The Agents of the Arcanum stand ready. Ancient evil stalks the land in guises long thought dead. We require your assistance to combat these monstrosities. Whether the evil be a missionary, a knight, or an inquistitor, the end should be the same. Swift and sure. They strike in the forests and in the deserts. They strike in the Dires north and south and in the Obsidian Plains. Find them and destroy them."

Notes

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