Turbine Developers

List of developers that have helped shape Asheron's Call over the years. This list is meant to be inclusive and expansive. AC1 development includes years when they were directly or indirectly (consultation) involved with Asheron's Call.

Related Articles

 * Category:Developer Chat
 * Team Profiles
 * Welcome from the Design Team
 * Backstage at Asheron's Call

Jeff Anderson

 * AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006, 2007)
 * Positions: Executive Producer, CEO & President
 * Interviews: Microsoft Games, GigNews, SlashDot, GameSpy, RPGVault, WarCry
 * Abrupt Departure

Joe Angell

 * AC1 Development: (1994, 1995, 1997, 1998, 1999, 2000, 2001)
 * Positions: Original Developer, Artist, Lead Animator, Artist Tools Programmer
 * Website: http://www.tmproductions.com/Intro.html
 * Owns a 1981 DeLorean, one of 9,000 created.

Charles Bandes

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Live Team Lead
 * Games Worked On
 * Dev Chats: 2000/10/18

Alex "Ibn" Beckers

 * AC1 Development: (2003, 2004, 2005)
 * Positions: Online Community Relations Representative, Producer
 * In-game References: K'nath X'ela
 * Interviews: E3 2005 - ACVault

Jason Bell

 * AC1 Development: (2004, 2005)
 * Positions: Executive Vice President

Lee Berger

 * AC1 Development: (1997, 1998, 1999, 2000, 2001)
 * Positions: Engineer, Game Systems Engineer

Todd Berkebile

 * AC1 Development: (2001, 2002, 2003, 2004, 2005)
 * Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead

Jason Booth

 * AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002)
 * Positions: Artist, Lead Technical Artist, Creative Director (AC2)
 * In-game References: K'nath N'osaj
 * Other Games Worked On
 * Interviews: GameSpy, WarCry, Interactive Audio Special Interest Group, Ranter.net

Greg "GrogBro" Breault

 * AC1 Development: (2002, 2003)
 * Positions: Artist
 * In-game References: K'nath G'erg
 * Website: http://www.gregbreault.com

Tim Brennan

 * AC1 Development: (1996, 1997, 1998, 1999)
 * Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
 * Worked on Windows NT as a Microsoft intern.

John Cameron

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Artist

Andy "Frelorn" Cataldo

 * AC1 Development: (2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012)
 * Positions: Player Support Representative, Content Design, Online Community Relations, Community Relations Manager
 * In-game References: Lorfne the Unhinged
 * Interviews: ACVault 100th Patch, Gamer's Info, WarCry 100th Patch, MMPORG.com
 * He wears a rare armor set on his admin character as can be seen in the picture below. This was taken when he visited the Egg Orchard one day.

Brandon Chamberlain

 * AC1 Development: (2000, 2001)
 * Positions: QA Manager, Director of Online Services

Rob "Severlin" Ciccolini

 * AC1 Development: (2006, 2007, 2008, 2009, 2010, 2011, 2012)
 * Positions: Artist, Lead Engineer, Senior Game Engineer, AC Producer
 * In-game References: Ves the Mad (Sev)
 * Interviews: WarCry



Arthur Correa

 * AC1 Development: (2002)
 * Positions: Engineer

Brian "Django" Cottle

 * AC1 Development: (2006, 2007, 2008, 2009, 2010)
 * Positions: Artist, Content Designer
 * Has worked on Dungeons and Dragons Online as well as AC.
 * Interviews: WarCry

Heather "Zyrca" Cousineau

 * AC1 Development: (2003, 2004, 2005, 2006)
 * Positions: Engineer, Game Systems Engineer
 * In-game References: K'nath Thea'reh
 * Website: http://www.zyrca.net

James Cowgill

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Live Team Lead

Jim Crowley

 * AC1 Development: 2007, 2008, 2009
 * Positions: Turbine CEO



Nikolaus Davidson

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Live Team Lead

Kwesi Davis

 * AC1 Development: (2001)
 * Positions: Tools Engineer

Eric "Kintani" Deans

 * AC1 Development: (2005, 2006, 2007, 2008, 2009, 2010)
 * Positions: Quality Assurance, Artist, Content Designer
 * In-game References: Inkitan the Crazed
 * Interviews: ACVault, WarCry

Jay DeMarrais

 * AC1 Development: (1997, 1998, 1999, 2000)
 * Positions: Graphics Engineer
 * Also worked on AC2 and D&DO.



Sean "Speed" Dickinson

 * AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
 * Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator
 * Interviews: Warcry



Bobo Do

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Intern, Artist

Chris Dyl

 * AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
 * Positions: Original Developer, Lead Graphics Engineer, Lead Software Engineer
 * Turbine's first employee.
 * A trained physicist, was the primary architect of AC's graphics, physics, animation, client autonomy, and large-scale world-creation technologies.
 * Currently Chief Technology Officer at Turbine.

Matt "Scenario" Elliot

 * AC1 Development: (2003, 2004, 2005, 2006)
 * Positions: Artist, Lead Artist, Lead Technical Artist
 * In-game References: K'nath T'amt
 * Moved on to Lord of the Rings Online.

Bryan Ellis

 * AC1 Development: (2003, 2004, 2005)
 * Positions: Artist, Lead Artist

Michael Ferrier

 * AC1 Development: (1997, 1998, 1999)
 * Positions: User Interface Engineer

Katie Finin

 * AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
 * Positions: Engineer, Game Systems Engineer, Director of Development
 * Moved on to Asheron's Call 2.

Matthew Ford

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Microsoft Producer
 * Also worked on AC2.
 * List of games worked on at Moby Games.

Chris Foster

 * AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
 * Positions: Original Developer, Designer, Live Team Lead, Creative Director
 * In-game References: K'nath S'hirc

Jeremy Gaffney

 * AC1 Development: (1994, 1995, 1997, 1998, 1999)
 * Positions: Chief Technology Officer, CEO, Lead Designer
 * Interviews: gamesindustry, Computer Games Online
 * Reddit AMA: IAmA 18 year MMO industry vet and Executive Producer/Design Director for the WildStar MMO - AMAA

Isabelle Garbani

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Artist, Lead Artist
 * Website: Isabelle Garbani - Sculpture
 * Interviews: 20 Tips for Artists

Elliot Gilman

 * AC1 Development: (1997, 1998, 1999, 2000, 2001)
 * Positions: Game Systems Engineer, Lead Content Integrator

Jonathan "Calandryll" Hanna

 * AC1 Development: (2005)
 * Positions: Director of Online Community Relations, Producer
 * Interviews: E3 2005 - ACVault, WarCry

Eric Heimburg

 * AC1 Development: (1999, 2000, 2001, 2002, 2003)
 * Positions: Engineer, Lead Engineer, Lead Systems Designer, Producer
 * Interviews: Wired
 * Also worked on Asheron's Call 2.
 * Websites: Heimburg.com, Narwhal Games, Elder Game Blog

Scott Herrington

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Live Team Lead, Executive Producer
 * Interviews: Digital Game Developer

Tim Holman

 * AC1 Development: (2002, 2003)
 * Positions: Producer

Sean Huxter

 * AC1 Development: (1995, 1996, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006)
 * Positions: Original Developer, Artist, Lead Artist, Art Director
 * Website: Sean Huxter 3D Animator
 * Interviews: GameSpy

Damon Iannuzzelli

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Artist
 * Also worked on AC2.

Eri Izawa

 * AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
 * Positions: Original Developer, Live Team Lead
 * Interviews: GameGirlz



Dave "Crowley" Javier

 * AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009)
 * Positions: Lead Designer, AC1 Live Producer, Lore Writer
 * In-game References: Cloywer the Unstable, Crowley's Champion Token
 * Interviews and Articles: Dev Bio: Dave "Crowley" Javier, E3 2005 - ACVault
 * Creator of Ulgrim the Unpleasant. (1)

Steven "Ski-Dawg" Kaminsky

 * AC1 Development: (2003, 2004, 2005)
 * Positions: Executive Producer

Ken Karl

 * AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
 * Positions: Beta Coordinator, Community Manager, Microsoft Producer

Cardell Kerr

 * AC1 Development: (2001)
 * Positions: Content Designer
 * Moved on to Asheron's Call 2, Dungeons and Dragons Online and Lord of the Rings Online.
 * Interviews: CrossGamer, WarCry

Sean Koriakin

 * AC1 Development: (1998, 1999, 2000, 2001)
 * Positions: Intern, Artist
 * Interviews: StudioDaily

Chris Knowles

 * AC1 Development: (2002, 2003, 2004)
 * Positions: Content Designer, Data Integrator, Turbine Test
 * Moved on to Dungeons and Dragons Online.

Michael Kujawa

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Engineer, Server/Networking Engineer
 * Moved on to Dungeons and Dragons Online and Lord of the Rings Online.

Jesse "Devilmouse" Kurlancheek

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Designer
 * Moved on to Dungeons and Dragons Online.
 * Interviews: Ranter.net

Chris "Stormwaltz" L'Etoile

 * AC1 Development: (1997, 1998, 1999, 2000, 2001)
 * Positions: Designer
 * In-game References: K'nath S'hirc
 * Interviews:
 * Asherons Call: 4 Years of AC and Counting, Part 2 - L'etoile, Part 1
 * Asherons Call: 4 Years of AC and Counting, Part 2 - L'etoile, Part 2
 * Asherons Call: 4 Years of AC and Counting, Part 3 - L'etoile, Part 3 (Final)
 * Other games worked on.

Brian Labore

 * AC1 Development: (2001)
 * Positions: Artist

Mark Lizotte

 * AC1 Development: (2001)
 * Positions: Artist

Chris Lye

 * AC1 Development: ??
 * Positions:
 * In-game References: K'nath S'hirc
 * Interviews: GameSpy, Digital Game Developer

Peter A. MacDonald

 * AC1 Development: (1997, 1998, 1999, 2000, 2001)
 * Positions: Artist

Allan "Orion" Maki

 * AC1 Development: (1999, 2000, 2001, 2002, 2003, 2004)
 * Positions: Community Manager, Content Designer, Lead Designer
 * Moved on to Lord of the Rings Online.
 * In-game References: K'nath La'nal
 * Interviews: Ettenmoors, To solo or not to solo

Darren Manes

 * AC1 Development: (2004, 2005)
 * Positions: Producer

Deb Kelly Matteson

 * AC1 Development: (1997, 1998, 1999, 2000, 2001)
 * Positions: Quality Assurance Manager, Live Team Lead
 * Interviews: GameGirlz



William Mauritzen

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Artist

Ming Sun Ho

 * AC1 Development: (2004, 2005)
 * Positions: Technical Artist

Bert Molinari

 * AC1 Development: (2002)
 * Positions: Engineer

Jon Monsarrat

 * AC1 Development: (1994, 1995, 1996, 1997, 1998, 1999)
 * Positions: CEO, CTO, Board Chairman
 * Turbine Founder - 1994
 * Websites: http://www.mit.edu/~jonmon/, Monsarrat Consulting
 * The Turbine Story

Maximilian Montserrat

 * AC1 Development: (1997, 1998, 1999)
 * Positions: Graphics Engineer

James Morris

 * AC1 Development: (1998, 1999)
 * Positions: Sever/Networking Engineer

Jessica Mulligan

 * AC1 Development: (2003, 2004, 2005)
 * Positions: Executive Producer
 * Interviews: Gamasutra, Designing Stories, Virtual Gaming and the New Reality, Perception Is the Story
 * Author of the "Biting the Hand" column on Skotos.net.

Mark Murakami

 * AC1 Development: (2004, 2005)
 * Positions: Engineer
 * Games Worked On

David A. Namerow

 * AC1 Development: (1998, 1999, 2000, 2001)
 * Positions: Community Manager
 * Dev Chats: 1999/11/03
 * Interviews: Being Asheron

Les Nelken

 * AC1 Development: (2001, 2002, 2003, 2004)
 * Positions: Content Designer, Lead Designer
 * Moved on to Lord of the Rings Online.
 * In-game References: K'nath S'el
 * Interviews: Microsoft Zone

Daniel O'Brien

 * AC1 Development: (1997, 1998, 1999)
 * Positions: Graphics Engineer

Lisa H. Patacchiola

 * AC1 Development: (1997, 1998, 1999, 2000, 2001)
 * Positions: Engineer, Lead User Interface Systems Engineer
 * Moved on to Asheron's Call 2.

Kim "Mirin" Payson

 * AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004)
 * Positions: Original Developer, Content Designer, Producer, Lead Designer
 * In-game References: K'nath I'km
 * Also worked on Asheron's Call 2 and Lord of the Rings Online.

Luke Petre

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Engineer
 * Moved on to Asheron's Call 2, then to Lord of the Rings Online.
 * Games Worked On

Chris Pierson

 * AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
 * Positions: Original Developer, Designer, Content Designer
 * Wikipedia: Chris Pierson
 * Biography: Wizards.com

Todd Porter

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Engineer

Sandra "Srand" Powers

 * AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
 * Positions: Engineer, Game Systems Designer, Lead Engineer, Producer
 * In-game References: K'nath An'dras, Ciandra, Arcanum Alchemist
 * Interviews and Articles: Dev Bio: Sandra "srand" Powers, The Message, The Many Faces of Live Development, Think Before You Ship, It's All About the Audience, Efficient Additions, Documenting Live Updates, Social Engineering, The Yearly Rant, The Bug Process, We Can Fix That with Data
 * Website: Narwhal Games

Justin Quimby

 * AC1 Development: (1998, 1999, 2000, 2001)
 * Positions: Engineer, Game Systems Engineer, Lead Engineer
 * Moved on to Director of Engineering for Dungeons and Dragons Online.
 * Games Worked On
 * Interviews: TenTonHammer

Toby Ragaini

 * AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000)
 * Positions: Original Developer, Lead Designer, Associate Producer
 * Led the game design team, responsible for the complete design and specification of all game systems and user interactions.
 * Interviews: Microsoft Games, Microsoft Zone, Gamasutra Postmortem, GameSpy, IGNVault
 * Websites: http://thinglefin.com/, http://faunasphere.com/

Mike Raiter

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Engineer

Andy Reiff

 * AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
 * Positions: Original Developer, Engineer, Lead Game Systems Engineer
 * Designed, coded, and administered several successful MUDs before joining Turbine.
 * Designed and implemented AC's core game system infrastructure, including Skill, Combat, AI, Magic, and Allegiance Systems.
 * Moved on to the Lord of the Rings Online.

Brandon "Meanbeard" Salinas

 * AC1 Development: (2004, 2005)
 * Positions: Lead Designer, Lore Writer
 * Departure Post
 * Other Games Worked On
 * Put Down the Torches essay

Aatish Salvi

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Engineer
 * Moved on to Asheron's Call 2 and Lord of the Rings Online.
 * Interviews: CAVG

Dan Scherlis

 * AC1 Development: (1996, 1997, 1998, 1999)
 * Positions: Producer, Executive Producer, CEO
 * Harvard MBA

Geoff Scott

 * AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
 * Positions: Sound Effects Design & Music

Jared "NoWorries" Sears

 * AC1 Development: (2008, 2009, 2010, 2011, 2012)
 * Positions: AC Quality Assurance, AC QA Lead, Content Designer
 * Interviews: WarCry

Toby "Lupus Argentus" Seltsam

 * AC1 Development: (2004, 2005, 2006)
 * Positions: Data Integrator, Content Design, QA Lead
 * Games Worked On

Michael Sheidow

 * AC1 Development: (1997, 1998, 1999, 2000, 2001)
 * Positions: Artist
 * Created the original Turbine Logo.

Zach Shukan

 * AC1 Development: (1997, 1998, 1999)
 * Positions: Artist, "Web Guy" (ZogBlaster)

Ben Smith

 * AC1 Development: (2001)
 * Positions: Artist

Randy Spong

 * AC1 Development: (2002, 2003, 2004, 2005)
 * Positions: Online Community Relations, Engineer

Jason Suinn

 * AC1 Development: (2004, 2005)
 * Positions: Content Designer, Designer

James Todd

 * AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
 * Positions: Server/Networking Engineer, Lead Server Engineer

Tolero

 * AC1 Development: (2008, 2009, 2010)
 * Positions: Turbine Community Team

Ken Troop

 * AC1 Development: (1999, 2000, 2001, 2002)
 * Positions: Designer, Lead Designer, Producer
 * Moved on to Dungeons and Dragons Online.
 * Interviews: UnknownPlayer, GameSpy, Stratics, MMPORPG, GamerZero Video

Sean Turbitt

 * AC1 Development: (1999, 2000, 2001)
 * Positions: Artist

Cyril Van der Haegen

 * AC1 Development: (1997, 1998, 1999, 2000, 2001)
 * Positions: Artist
 * Website: http://www.tegehel.org/

Chris Willis

 * AC1 Development: (2004, 2005)
 * Positions: Artist

Ian Wilmoth

 * AC1 Development: (1997, 1998, 1999)
 * Positions: Artist

Ronald Winter

 * AC1 Development: (1998, 1999, 2000, 2001)
 * Positions: Intern, Artist

Annabel Sara Worthington

 * AC1 Development: (1997, 1998, 1999, 2000, 2001)
 * Positions: User Interface Engineer, Engineer