User:Sanddh/Guides/Fail-Dyeing

General
With Dyeing many Quest and Loot-generated Armor could be matched better. Unfortunately, the colors obtained by using plants are limited to 9 colors total, and these do not include orange or pink.

These colors can only be obtained by fail-dyeing. Each time a dye attempt is made, there is a small chance it can fail based on the cooking skill of the dyer. A minor failure will cause a loss of 20 AL, a critical failure a loss of 50 AL.

With Tailoring brought in, these losses of AL became less important, since the pink or orange item could be tailored upon another piece of armor or clothing.

With quest items becoming tailorable, the opportunities to walk around in hot pink or nuked orange increased tremendously.

The Fail-Dye Mule
To fail a dye, a character needs to be trained in Cooking. The lower the skill of Cooking the higher the chances of fail-dyeing. A fail-dye mule should start with 10 Focus and 10 Coordination, and never raise these attributes, and of course train (not spec) Cooking. If you make a fail-dyer, do not take any of the Isparian Races, since they start out with the Jack of All Trades augmentation, which gives +5 to Cooking. Leveling this character is of course possible, but with never raising these attributes, it is hard to make this a viable character, since for Magics a high focus is preferred, and for Melee & Missile a high Coordination. Of course, never buff these skills either, nor wear armor that increases these attributes (or cooking).

Additionally, you need an alchemist/cook with a high skill to actually make the dye-pots. Preferably, do not train Alchemy on the mule, since if you have a huge chance to fail in Cooking, you also have a chance to destroy the Plants, Dyes and Cooking Pots. Make those Dye pots on another toon and hand these pots to the fail-dye mule.

To increase the chance of the failing, it is a good idea to keep the mule at 40% vitae, and debuff him with the level 8s for Cooking, Focus and Coordination. In other words, let the mule go pklite, clobbered a few times on the head (or go for a few short trips to VoD hotdrop), and let the said skills be debuffed to the max.

When Orange, when Pink?
General rule: Armor made out of Metal dyes orange, Cloth dyes pink, and Hide can go either way.

Notable exception for metal is Covenant Armor which, though made out of metal, fail-dyes pink. Also, anything Chiran Armor dyes pink, including the (metal) helmet.

Notable exception for clothing are the Aphus Wading Pants, the Sparring Pants and Sparring Shirt, as well as the full coverage Realaidain Raiment which are the only pieces of underclothing known to dye orange.

Some items combine orange and pink when fail-dyed, examples of this are the Silken Wrap, the Studded Leather Basinet and the Lorica Breastplate.

Not always the results of fail-dyeing are what you would have expected. In addition, one Loot Armor Type can see either pink or orange (and different shades of that) on different pieces of Armor, for example Koujia Armor, Lorica Armor and Knorr Academy Armor. The fail-dyeing of store-bought Leather Armor results in a pale pink, loot-generated Leather Armor fail-dyes an almost yellow orange. Viamontian Undershirts fail-dye a hot pink, the Pants an almost red dark pink. An inconsistency seen a few times is the icon indicates the item has turned out orange, but in fact became pink, or vice versa (for example Covenant Armor and the Sleek Dress).

Another observation made by fail-dyeing is that, though two items look almost the same, the result of fail-dyeing might be different. Examples of this are the Helm of the Crag (orange) versus the Chiran Helm (pink), or the Amuli Leggings (pink) versus the Gromnie Hide Amuli Leggings (orange).

On a note: Cloaks take on the color of the underclothes. However, how they represent especially the pink shades can be quite... surprising.

The hardest things to fail-dye were the Wedding Raiments, the Realaidain Raiment and Flags, only when cooking went far below zero, these items could be fail-dyed.

For examples of fail-dyeing, check the Category:Dyeable page, which lists all the items ingame currently dyeable, and which include a Dyed Variations Table. The last picture on each of those tables presents the result of fail-dyeing.

Pink Palettes
(see also the table below)

This is quite subjective, but here I will present the items known to dye pink, categorized in "Hot Pink", "Dull Pink", "Purplish Pink" and "Pale Pink"

Orange Palettes
(for samples of orange, fail-dye palets, see the table below)

This is quite subjective, but here I will present the items known to dye orange, categorized in "Nuked Orange", "Warm Orange", "Dull Orange", "Brownish Orange" and "Pale Orange"

Matching suits
Sometimes, your favorite piece of Armor just does not want to turn into the right shade of pink or orange. No need to panic, the Loot Generator has a few shades of pink and orange too. On User:Sanddh/Guides/Armor Color Table you can find Work in Progress on all the color variations available ingame.

Just a few hints for the Pink addicts:

and the Orange Addicts:

Images
Click image for full size version.