Damage Rating

Damage rating increases all damage done to a target, including critical hits.  Formula: (100 + )/100 = 1.xx modifier to damage  Spell: Damage (Spell)
 * {|class="wikitable sortable"

!Name !Rating !Max Rating !Duration !Obtained From


 * Augmented Damage
 * +1 Damage Rating
 * +3 Damage Rating
 * Item
 * Item Tinkering


 * Aura of Destruction
 * +1 Damage Rating
 * +5 Damage Rating
 * Innate
 * Luminance


 * Aura of Valor
 * +1 Damage Rating
 * +5 Damage Rating
 * Innate
 * Luminance


 * Frenzy of the Slayer
 * +3 Damage Rating
 * +3 Damage Rating
 * Innate
 * Augmentation Gems


 * Rare Armor Damage Boost
 * +5 Damage Rating
 * +5 Damage Rating
 * Item
 * Luminance Gems


 * Rare Damage Boost
 * +1 Damage Rating
 * +10 Damage Rating
 * Item
 * Rares


 * Sigil of Destruction*
 * +1 Damage Rating
 * +9 Damage Rating
 * Item
 * Aetheria


 * Weapon Mastery
 * +5 Damage Rating
 * +5 Damage Rating
 * Innate
 * Weapon Mastery


 * Surge of Destruction
 * +20 Damage Rating
 * +20 Damage Rating
 * 10 Seconds
 * Aetheria


 * Surging Strength
 * +20 Damage Rating
 * +20 Damage Rating
 * 15 Seconds
 * Luminance Gems


 * Recklessness
 * +10 Damage Rating
 * +20 Damage Rating
 * When Active
 * Recklessness


 * Sneak Attack
 * +10 Damage Rating
 * +20 Damage Rating
 * When Active
 * Sneak Attack


 * +1 Damage Rating per item +3 for all (shirt, pants, cloak)
 * +2 Damage Rating per item +6 for all (shirt, pants, cloak)
 * Item
 * Loot (tier 8)
 * Loot (tier 8)


 * Max Possible
 * +131 Damage Rating
 * +131 Damage Rating


 * Max Base (with Rare weapon)
 * +46 Damage Rating
 * +46 Damage Rating


 * }
 * Note: Total possible includes consumable items, and surges.
 * *Sigil of Destruction may go to +10 with 3 level 5 Destruction aetheria, but it remains untested.