Martyr Mage

General
A Martyr Mage deals damage with Life Magic via the Martyr's Hecatomb spells, Harm spells, and Drain Health spells. The Martyr's Hecatomb spells (and later, Curse of Raven Fury) are your primary sources of damage. The damage of these spells is based on your current Health. Because of this it is very important that Martyr Mages have as much health as possible. For this reason the Martyr Mage template has 100 innate Endurance. It is also for this reason that the completed template has trained Leadership in order to use the Horns of Leadership, which are created via Gearcrafting. When used in a fellowship (even a one person fellowship) these horns add to your health. These horns require a certain buffed leadership skill to activate. The best horn, the Platinum Horn of Leadership, boosts your health by 10 points and requires 225 buffed leadership skill. For more on health raising spells, see:
 * Health (Spell)
 * Endurance (Spell)

Pros

 * There is no protection against life magic damage. That is, since the damage is non-elemental and is dealt directly to the enemy's health, there is no life protection spell to reduce it.
 * Because you do not deal in elemental damage you do not need to carry around a vast array of wands.
 * Template finishes early.
 * Specialized Creature and Life makes for a good support mage, and not having war magic means more experience can be invested into creature/item/life.

Cons

 * Players have Natural Resistances which can reduce the damage of life magic spells.
 * Some creatures are drain resistant or completely immune. Unfortunately, there is real no pattern to this. Drain resistance/immunity was added to creatures in the early days as a quick fix to prevent macroing and exploitation. For example, Acidic Diamond Golems are immune to drains. Diamond Golems are not. This is because the Acidic variety were once macroed in Knorr.
 * Because there is no protection spell against life magic damage there is also no vulnerability spell. You cannot substantially increase your damage by casting a spell or using a rended wand.
 * Martyr Mages may be difficult to play for an inexperienced player, especially if that player has never played a mage before.

Heritage
Unimportant.

Innate Attributes

 * 10/100/10/10/100/100

Innate Skills
'''Specialized
 * Life Magic

'''Trained
 * Creature Enchantment, Healing, Item Enchantment, Mana Conversion

Skills
'''Specialized
 * Creature Enchantment, Healing, Life Magic, Mana Conversion

'''Trained
 * Arcane Lore, Item Enchantment, Leadership

Equipment
Below are some recommended pieces of equipment.

'''Items with Health Boosting Spells from Group I:
 * +15 Health
 * +15 Health
 * +15 Health, Stamina, Mana
 * +25 Health
 * +25 Health
 * +25 Health
 * +30 Health
 * +30 Health

'''Items with Health Boosting Spells from Group II:
 * imbued piece of jewelry +10 Health
 * +10 Health
 * +10 Health

'''Items with Health Boosting Spells from Group III:
 * See: Hearty Set

'''Items with Health Boosting Spells from Group IV:
 * +10% Health - available only on accounts which pre-ordered Throne of Destiny.
 * +8% Health - an augmentation available for those without pre-order account status.

'''Items with Health Boosting Spells from Group V:
 * +7 Health

'''Items with Health Boosting Spells from Group XI:
 * imbued trinket +5, +10, or +15 Health, depending on level of Gearcrafting Armature used.

'''Items with Health Boosting Spells from Group XII:
 * +2 Health
 * +4 Health
 * +6 Health
 * +8 Health
 * +10 Health