SusieQue's Colo Guide

General
Some things have changed with the way we run Colo on Solclaim with new weapons and such that can effectively and consistently win Colo without the use of rares. The following is how I do my runs - I hope this helps others feel more prepared and get more involved in Colo Runs!

I have uploaded the guide in Excel format which can be downloaded from the following link. This is handy to print out and keep nearby when on a run.

Call It
http://www.asheronstoybox.com/decal_CallIt.htm I have also uploaded the XML file that the Decal Plugin Call It uses for efficiently calling each spawn according to the strategy listed below. The file is called Quests.xml and it can be downloaded here. Once installed, you will need to replace the existing xml file it uses, with the one I provided above.

The quests file for Call It can be found at the following locations:
 * Vista - C:\ProgramData\Gouruware\CalIt (I believe the ProgramData folder is a hidden folder by default)
 * XP - C:\Documents and Settings\All Users\Application Data\Gouruware\CallIt

Target Info
http://decal.acasylum.com/target_info.php Target info is considered almost a must have plugin to avoid duplicate debuffs/vulns being cast as well as making sure you are attacking a monster that has been prepped by a mage. Once installed, you will want to make sure you turn on the HUD display.

Strategy
We usually take no more than one melee at a time using this strategy. I know there are other strategies that people use, and I'm always up for learning! But this is how we regularly win colo and I just thought I'd share. I hope this is helpful to others, and good luck! - (Colo Chart Printout)

Teams
You should separate your fellow into two teams, EAST and WEST. The archers/mages should be even distributed to each team. When the formation calls for Teams, all the people on each side of the room should be standing ON THE RING ON THE FLOOR, and they should look like ONE PERSON (all should be standing on top of one another - mages might have to maneuver just a touch to ensure their TF's are flowing smoothly).

Spread
When the formation calls for SPREAD, the entire fellow should be standing ON THE RING evenly spread out in a circle.

West Spread
This formation means all along the west side of the room near the ring. WEST means that the ENTIRE FELLOW should be standing on the West side, on the ring, looking like ONE PERSON. When the formation is SW CORNER, all the mages should be as far into the corner as possible, while the archers need to QUICKLY form a wall in front of the mages.

SW & NE Corners
Means the East team will stand in the NE corner ON THE RING on the floor, not necessarily in a tight formation, while the West team will be in the SW corner ON THE RING on the floor in the same fashion.

North Spread
This is same as West spread, only along the North wall.

TF
In case you aren't familiar with the term TF, it stands for Tusker Fists.

Role Requirements
The following is a list of the weapons you will need to acquire to follow the above strategy.

Archers

 * Lightning Rend
 * Slash Rend
 * Bludge Rend
 * Pierce Rend - Mukkir Slayer
 * FIRE REND - Undead Slayer
 * Weeping Bow - Heart of Innocence Quest & Isparian Weapons Quest
 * Upgraded Singularity Weapons (At LEAST Ultimate, preferably Upgraded as soon as you can)
 * Spectral Bow

Arrows they need to have in supply:
 * FIRE - Deadly
 * PIERCE - Deadly
 * SLASH - Deadly
 * BLUDGE - Deadly {or} Preferably Crate of Greater Deadly Blunt Arrowheads
 * FROST - Deadly {or} Preferably Spectral Chill Arrow Bundle
 * ACID - Deadly {or} Preferably Crate of Olthoi Acid Arrowheads
 * LIGHT - Deadly {or} Preferably Wrapped Bundle of Raider Lightning Arrowheads

Mages

 * Tusker Fists
 * CS Frost (Critical Strike Imbue)
 * CS Fire(Critical Strike Imbue)
 * CS Bludge (Critical Strike Imbue)
 * Bludge Rend - Undead Slayer
 * Bludge Rend - Mukkir Slayer
 * Weeping Wand - Heart of Innocence Quest & Isparian Weapons Quest
 * Fabled Tusker Paw
 * Spectral Wand
 * Singularity Wand (At LEAST Ultimate, preferably Upgraded as soon as you can)
 * Olthoi Slayer

Melees

 * Light Rend
 * Slash Rend
 * Bludge Rend
 * Pierce Rend - Mukkir Slayer
 * Fire Rend - Undead Slayer
 * Weeping Weapon - Heart of Innocence Quest & Isparian Weapons Quest
 * Singularity Weapon
 * Spectral Weapon
 * Olthoi Slayer