Gear Knight Parts

Quest Overview
Nurino sends you to various dungeons to look for Gear Knight parts to aid in his quest to build one himself.


 * This quest requires someone with Lockpick skill.
 * You cannot log out in the Thug Hideout - you will appear back at the lifestone.
 * In order to complete the Gear Shield part of this quest, you need to have at least started the following quests:
 * Lord Rytheran's Journal
 * Collegium Occultus Ring Quest

Thug Hideout

 * 1) Speak to Nurino in Xarabydun (you will not be able to pick up the first item if you have not spoken to him).
 * 2) * Route: Portal to Xarabydun in the West wing of the Town Network.
 * 3) * Note: This step is only required for the Gear Shield portion of the quest and is not necessary to get the armor pieces.
 * 4) Go to the top floor of the bar in Baishi.
 * 5) * Route: Portal to Baishi in the East wing of the Town Network.
 * 6) When your group is assembled, speak to Ries Woron to get portaled to the Thug Hideout.
 * 7) *  Important:  This quest has a 90 minute timer. You must kill all the Thugs and complete the quest before the timer expires, otherwise the various checkpoints will shut, preventing you from completing the quest.
 * 8) * The first person who talks to Ries Woron should receive the Story of Ries Woron book, which tells you the amount of time you have remaining to complete the quest. If this item is not received, someone has already started the quest and the timer is already running.  The book timer counts down from 90 minutes.
 * 9) * If another group has already started the quest, you will receive a message asking you if you want to enter anyway. This only appears after a few minutes, allowing for everyone in your group to get inside first.
 * 10) * If you die or fall into a pit, portal recall and talk to Ries again for a ride back to the dungeon.
 * 11) * The respawn in the dungeon is 60 minutes for Thugs. Any brown or white mice that spawn are on a regular respawn. This generally makes it safe to run back if you fall or die.
 * 12) When you first enter the dungeon, it will likely be empty except for possibly a mouse.  The Thugs will soon spawn.
 * 13) The first section of the dungeon contains Thugs and Thug Bosses.  Make sure you kill them all.
 * 14) Beyond the first room there is a lever on the wall which opens the next 2 doors.  These doors can only be opened via the lever.
 * 15) In the next rooms, one of the Thug Bosses holds the First Gate Key.  Use the key to open the first gate.  Note that the gate is a normal door and will shut and lock again after a minute or so.
 * 16) The second section contains more Thugs.  Eventually you will reach another gate with 2 side rooms full of locked chests (500 difficulty).
 * 17) * The Second Gate Key is located in one of the locked chests. This key is 2 use and is used to open the next 2 gates.
 * 18) * If you wait for it, the second key will respawn again in the chest. You can then loot additional keys for future runs if desired.  The key is giveable.
 * 19) Past the second gates is a room with 2 bridges.  The bridges are triggered by a floor plate at the front of the room. Do not jump while the bridge is going up or you may fall into the pit.  The bridges are on a normal timer and will go back down after a minute or so.
 * 20) Keep heading north until you get to a long room with a throne.  This is the first checkpoint.  The wall behind the throne will only open if all the Thugs prior to this point have been killed.
 * 21) * Note that the fireplace mantle is not the checkpoint. The checkpoint is the brick wall beyond and to the left.
 * 22) Beyond the throne room, there is a fork in the path.  The right path leads back to the start of the dungeon and the backdoor (see below).  Take the left path to continue northward.
 * 23) You will come to the first jump pit.  Use a full power jump over the pit.  If you fall, you must recall and talk to Ries again to re-enter the dungeon.  You need a jump skill of approximately 200 to make the jump.
 * 24) You will come to a long room full of Thugs on three different levels.  Do not enter this room from the bottom or you will be swarmed and die.  Go up the left or right passages to the top level and start fighting from there.  All of the Thugs respawn once, so be ready.  This is where many people die or too much time is spent killing if you do not have a capable group.
 * 25)  [OPTIONAL]:  In this room you will see cages, some with a Trapped Townsperson. Kill all the Thugs and you can open a cage and free the Townsperson. Talk to her for the title "No Cage Can Hold Me" (this part can be buggy and may not work).
 * 26) Once all of the Thugs are dead, the doors to the north will open.  This is the second checkpoint.
 * 27) * Note: There are several sets of doors in this room on each level. All of them lead to a pit you must jump over and then to the same location.  Most people use the doors on the bottom level.
 * 28) Next you will come to the second jump pit.  Again use a full power jump to get across.
 * 29) Eventually you get to a room where Fiona is trapped in a cage.  There are several Thugs to kill here.

Rescuing Fiona

 * 1) On the right side of the room there are some tables containing Mixing Bowls and 4 bottles labeled A through D. There is also a Cooking Vat beside a table. On the left side of the room you will see a Recipe. Ignore the recipe! It will just get you killed. There is only one correct potion that will cure Fiona. Other combinations of potions will have various effects including: nothing happening, killing you, casting Poison Health on you, summoning a portal to the top of Palace at Sanamar, killing Fiona, or turning Fiona into a Wight Blade Sorcerer.  Only one person in your group needs to mix a potion:
 * 2) Pick up Bottle A, Bottle C, and Bottle D.
 * 3) Hand Bottle A to the Mixing Basin followed by Bottle C. This should get you a Green Potion.
 * 4) Hand Bottle C to the Mixing Basin followed by Bottle D. This should get you a Purple Potion.
 * 5) Hand both bottles to one of the Cooking Vats. This should get you a Black Potion.
 * 6) Unlock the cage that holds Fiona (350 Difficulty) to let her out. Then hand her the Black Potion (only Black!). You only need one person from the group to hand her a potion.
 * 7) Have everyone talk to Fiona for a Braced Mana Forge Key. Only talk to her once the potion has been handed in!

Unknown Warrior

 * 1) There are 2 brick walls that open within the room where Fiona is.  Each is activated by a bookcase within the room.
 * 2) If you want to obtain a Gear Shield then use the NW bookcase to open the south brick wall and pick up the Pile of random parts from the altar.  The parts weigh 1,000 burden so don't pick them up unless you are going on with the Gear Shield part of the quest (you must be at least level 130+ to enter some of the dungeons for the shield quest).
 * 3) Use the SW bookcase to open the north brick wall. When you get to the doorway wait for the bridge then all cross the bridge to the center platform where The Unknown Warrior waits. Do not talk to The Unknown Warrior until you are ready to fight. His sword and shield can be debuffed before you start the fight. When he is about to die he portals out and several Thug Bosses will spawn.  Kill them.
 * 4) Once the Thug Bosses are killed, there is a 5 minute delay before the bridge reappears and the far gate opens.  Do not try to jump onto the bridge or you will have to recall and run back.
 * 5) *  Important:  The bridge only stays up for approximately 5 minutes. This means anyone who might be running back must get there before the 5 minutes is up.  Once the bridge goes down, the quest is over, regardless of how much of the 90 minutes has passed.
 * 6) Across the bridge to the north is a room with the five pieces of the Armor of Darkness. Pick up the item of your choice (timer is 13 days).  The pieces are givable.
 * 7) If you do not want the Gear Shield then the quest ends here.

Back Door
If someone dies or misses a jump, the back door can be used to rejoin the group after recalling and talking to Ries again. The switch for the back door is on the inside, so someone who didn't fall/die must run and open it ahead of time. It is a good idea to appoint someone to go and open the back door in case it is needed. You cannot run back the normal way due to the various gates which require keys.
 * 1) After the throne room, take the right path at the fork and run down the very long hallway.
 * 2) Pull the switch on the wall to open the back door.  The door looks like a brick wall.
 * 3) * Note that the back door is accessed by taking the southeast path in the first room of the dungeon (turn right from portal drop). A short jump is needed to hop over into the long passageway.
 * 4) * The backdoor is on its own timer and stays open for a very long time (possibly an hour or more) It does not shut automatically when the quest timer expires.

Obtaining Multiple Pieces
Since the quest is not fellowship locked, it is possible to obtain multiple pieces of armor on a single account by having an alternate character enter the dungeon and run to the end. If you are planning on attempting this, it is a good idea to move your second character to Baishi ahead of time. There are several conditions that must be met for this to work.
 * The back door must be opened.
 * The character must have a jump of at least 200 to get over the 2 pits.
 * The quest must be completed (Unknown Warrior killed) with a sufficient amount of time left that another character can run to the end. It takes approximately 5 minutes to run from the start of the dungeon to the armor room.

Timer Expiration
The exact mechanics of the quest timer expiring are not fully known. Below is a list of known/unknown things which occur when the timer is up. Note that the final bridge is on a separate timer which starts when the Unknown Warrior vanishes (5 minutes until it raises, then 5 minutes until it lowers again).
 * 1) The first and second checkpoints close.  (wall behind throne, all double doors in multi-level room)
 * 2) The bridge to the Unknown Warrior goes down (unconfirmed).
 * 3) Fiona respawns within her cage (unconfirmed).
 * 4) Any existing spawn within the dungeon (excluding mice) vanishes.

Gear Shield

 * 1) To continue on and get the Gear Shield, return to Xarabydun and give Nurino the Pile of random parts. He will instruct you to travel to Lord Rytheran's Private Sanctum. If you have not previously done the quest Lord Rytheran's Journal, you will need to begin it to gain entrance.
 * 2) * Route: Take the Neydisa Castle portal in the South wing of the Town Network. Then run to 74.7N, 18.5E and use the statue (not either of the two portals next to the statue).
 * 3) You will need to retrieve the two halves of the Key to the Lord's Sanctum or Cloister Key (see the [[Media:00D8.gif|map]]) then unlock the door to the east wing and jump over the acid pit, then before the final room you will pass an Ancient Chest that contains the Strange Mana Gem.
 * 4) Return the gem to Nurino who will then instruct you to travel to Lyceum of Knorr to retrieve a tome.
 * 5) Travel to the Halls of Knorr to the Collegium Occultus and retrieve the Large Empyrean Tome from near Master Malsivir. Note that you must have at least once turned in the seal from the Collegium Occultus Ring Quest in order to enter the portal.
 * 6) * Warning: If you happen to have town criered the Broken Occultus Seal without handing it to Roderick, you cannot currently get another, you will need an envoy to fix it for you.
 * 7) * Route: Go to Stonehold and talk to Olcris, Nuhmudira's Student and then give him an M Note to him for a Knorr Portal Gem. Use the gem to be portaled to the Halls. Once inside, first give the Book on the ground to the Diamond Guardian golem, next give the Mead on ground to Diamond Guardian golem, last give the Kite Shield to Diamond Guardian golem. You can now go into the Collegium Occultus Anteroom portal to the south.
 * 8) Return to Xarabydun and give Nurino the Large Empyrean Tome.  He will give you a readable copy, experience (30% up to Lvl 200), and a Gear Shield.
 * 9)  [OPTIONAL]:  Give your Gear Shield back to Nurino for experience (5% up to Lvl 200).

Lore & Dialog
Town Crier tells you, "Have you spoken to Nurino the Arcanum researcher above Xarabydun? He thinks there are clues about the nature of the clockwork soldiers, or Gear Knights as he calls them, in the cave where the desperados threatening Baishi and Lin were holed up."

Ulgrim the Unpleasant tells you, "Nurino? Nice guy, but I think the fumes from Xarabydun are getting to him. A suit of armor fell on him in the royal palace and now he thinks he sees 'Gear Knights' everywhere. Take it from me, he's crazy, and I know crazy."

Nurino tells you, "Greetings." Nurino tells you, "My name is Nurino. I am a researcher for the Arcanum who specializes in ancient constructs.  I've recently heard both rumors and reports of some strange parts being seen that could be a portion of some ancient form of Golem.  I would be very interested in piecing together the truth of these rumors, and if they are true, piecing together this Golem itself." Nurino tells you, "The majority of the reports have come from adventurers who were dealing with some problem with thugs. I sent a scout to look in the areas reported, but the pieces seem to have been moved.  Perhaps the pieces can be found wherever these thugs have gone?"

You give Nurino Pile of random parts. Nurino tells you, "Fascinating!" Nurino tells you, "These appear to be exceptionally advanced when compared even to the most intricate Empyrean Golems. I've never seen anything like this." Nurino sets the large gear aside and examines the head very carefully. Nurino tells you, "There seems to be a great deal of interlocked parts in this head..." Nurino tells you, "What's this? Some sort of socket?  Hmmm..." Nurino pulls out a book, flipping quickly through the pages and comparing diagrams to the socket in the head. Nurino tells you, "It just might work..." Nurino tells you, "In my studies, I've heard of a gem that should fit in this socket. The last known owner of this gem was the undead, Rytheran.  As, last I heard, he was having problems in the Direlands, why don't you go, um, explore for this gem in his Library.  if you happen to find this strange gem, and happen to accidently pocket it and return to me, we can see if I can make this golem function."

Nurino tells you, "You should begin your search for the Mana Gem in Rytheran's Library. It's the only place where I've heard reports of a gem that matches the general dimensions of the socket I found in the head of this golem-like contraption."

You give Diamond Guardian Book. Diamond Guardian teleports you with Courtyard of Knorr. You give Diamond Guardian Mead. <font color=cornflowerblue>Diamond Guardian teleports you with Interior Gates of Knorr.<font color=cornflowerblue> You give Diamond Guardian Kite Shield.<font color=cornflowerblue> <font color=cornflowerblue>Diamond Guardian teleports you with Seat of Knorr.<font color=cornflowerblue>

<font color="darkgoldenrod">Nurino tells you, "Were you able to retrieve the gem from Rytheran's Library?" You give Nurino Strange Mana Gem. <font color="darkgoldenrod">Nurino tells you, "Beautiful! It looks like it'll fit!" Nurino flips the head over in his hand, working the gem into the socket with the other. <font color="darkgoldenrod">Nurino tells you, "Now, we'll see if this works..." With a whirring click, the head begins to generate small internal lights and a crackling sound. The Gear Knight Head yells, "Have at thee!" The Gear Knight Head yells, "This is one Gear Knight you won't defeat so easily!" The Gear Knight Head says, "Oh, where am I?" The Gear Knight Head begins to spit out sparks. The Gear Knight Head says, "Initiating diagnostic scan... Massive internal and external damage.  Missing 95% of systems.  Status: Critical." The Gear Knight Head says, "Well, this is unfortunate..." The Gear Knight Head spits out a gout of sparks and smoke. The Gear Knight Head says, "Seek the *crack* book! Lyceum... Knorr... Tome.  Directions... for *fizzle* Healing... Us." The Gear Knight Head says, "Aetherium Core Failure. Shutting down..." <font color="darkgoldenrod">Nurino tells you, "Oh my..." <font color="darkgoldenrod">Nurino tells you, "This seems to be a lot more than a Golem." <font color="darkgoldenrod">Nurino tells you, "If I could garner your assistance once again, I was wondering if you could go retrieve this tome the Gear Knight head mentioned. If it still exists, it could be the key to bringing this being back." <font color="darkgoldenrod">Nurino tells you, "If this book is a guide for these beings, these Gear Knights, then it was likely a highly valued tome. Things of such an occult nature were usually stored, as I've been told by other adventurers who've been there, in the deeper sections of the Lyceum." <font color="darkgoldenrod">Nurino tells you, "If you could find your way into the Lyceum of Knorr, and find this occult tome, we may be able to unravel this mystery once and for all." <font color="darkgoldenrod">Nurino tells you, "I'll be here if you need me, seeing what I can make of these parts..."

<font color="darkgoldenrod">Nurino tells you, "Before it... fizzled, the head noted the existence of a book in the Lyceum of Knorr. I leave it up to you to find your way to Knorr and retrieve this occult tome." <font color="darkgoldenrod">Nurino tells you, "Look in the deeper sections. The more valued an item was in the Lyceum, the deeper in it was placed."

<font color="darkgoldenrod">Nurino tells you, "Have you found the tome mentioned by the head?" You allow Nurino to examine your Large Empyrean Tome. <font color="darkgoldenrod">Nurino tells you, "Fascinating. Of course, it's written in Empyrean, and in the rather esoteric hand of a true scholar of mysteries.  Let me take that and see if I can translate it for us both." You hand over 1 of your Large Empyrean Tomes. <font color="darkgoldenrod">Nurino tells you, "This is amazing! The whole first section of this book appears to be a documentary of the Empyrean exploration of the Gear Knight world, as well as their interaction with the Gear Knights, up through the Olthoi Invasion and the collapse of the Portal Network!" <font color="darkgoldenrod">Nurino tells you, "I've never seen such a detailed study of a race of beings before. The whole second half of this book is filled with diagrams and notes on how these Gear Knights work.  I don't even know where to begin..." <font color="darkgoldenrod">Nurino tells you, "Oh, sorry. I almost forgot you there for a minute.  Please, let me give you this copy of the history.  I'm afraid these diagrams defy simple translation." You've earned 297,235,856 experience. (at level 216) Nurino gives you Interactions and Observations, 'Gear Knights'. <font color="darkgoldenrod">Nurino tells you, "Also, I was able to fashion this large gear into something you may find useful." Nurino gives you Gear Shield.

You give Nurino Gear Shield.

<font color="darkgoldenrod">Nurino tells you, "Very well, I can always use this for my research.I can reward you thusly instead."

You've earned 49,539,309 experience. (at level 215)

You allow Nurino to examine your Interactions and Observations, 'Gear Knights'. <font color="darkgoldenrod">Nurino tells you, "Thank you, but I can read the original. That's for your collection, and for posterity."

<font color="darkgoldenrod">Nurino tells you, "Thank you again for your assistance. In all my researches, I never expected to find an entire sentient race of golem-like creatures.  I could spend my entire life researching and studying these Gear Knights!"

Update History

 * It is not necessary to fight The Unknown Warrior to receive the Gear Shield.
 * The quest changed during the Gears of Change event. Before, you had to travel to the Thug Hideout.