Liberation of Uziz

Walkthrough

 * 1) Travel to the Virindi Edifice in the desert at 19.4S 18.2E (shortcut: Ahr-Zona settlement portal (far-right) at 33.5S, 13.1E near Al-Arqas).
 * 2) * Optional:Pick up a Dream Beacon text on the floor outside the portal.
 * 3) You will enter into a room with 3 hallways branching off to the left, right, and middle
 * 4) * Note:The dungeon is full of levers. Be careful as most of these are fake and drain your health when used.
 * 5) Head left at the first split and make your way past the hollow minions and simulacra to a lever on the wall with blood spots below it.
 * 6) * Route:. After you make the initial turn left, take a right (north) at the first split and then another right (north) into a small room.
 * 7) * From here proceed west until you come to another T intersection. Head left (east) into the small room and up the ramp
 * 8) * Up the ramp in the first small room is a lever with puddles of blood under it.
 * 9) Hit the bloodied lever, then continue up and jump down. From here, return to the main entrance with the 3 splits
 * 10) From the main entrance again, take the right hallway followed by another right, then proceed straight through the now-open lever door and jump over the pit.
 * 11) Continue through 3 rooms until you come to the 4 room (a small square room). In here you will find a jumping puzzle above you (if you come to a door opening to a pit, you have gone too far).
 * 12) Make your way up the jumping puzzle. The platforms are grates, and may be difficult to see (try using overhead view). At the top of the jumping puzzle is a lever, hit it.
 * 13) After hitting the lever, jump down and continue onward to the door opening to a pit. Jump down, and head west back to the main entrance.
 * 14) From the main entrance take the middle path. Continue north until you come to an open door and a pit. Jump across, and continue until you find a lever with a blue flame above it. Pull it.
 * 15) After pulling the lever, continue on opening doors as you go. When you come to a pit, jump down and head south back to the main entrance
 * 16) From the main entrance, head right again, followed by a left. Follow the hall to the now-open door and jump down.
 * 17) At the bottom you will find the Curator of Torment. When you enter the room he will summon and kill Uziz's Town Crier. (Stand back or he will kill you too!). He will then summon a Simulacrum Shifter. If you let him do that, The boss casts life protection over himself (like anek'shays) and summons lightning elementals that will hit hard, war and vuln. For a short fight, a life mage should do the imperil+vulns (debuffing his weapon next) while the others attack him immediately with AR/Soulbound weapons. (use Slash/Bludgeon/Pierce damage)
 * 18) * WARNING!!: If you fight the boss outside of the room and kill him, there is a triggering floor plate at the entrance of the room that will re trigger the event if you walk on it : Face the entrance and do a small power forward jump over it.
 * 19) Kill the boss and loot the key. Use the key on the locked door ahead, jump over the pit, and continue until you find the Vision of Horror, along with the Uziz townsfolk.
 * 20) Talk to the Vision of Horror for experience, 20,000 Luminance, a 2-use Legendary Key and the Title "Liberator of Uziz".
 * Note: the Vision of Horror was replaced with a Virindi Delegate

Images
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Lore & Dialog
Curator of Torment says, "The meatbags again attempt to interfere with my vision!" The room begins to crackle with energy. Curator of Torment says, "This insolence must be met with punishment. Know that your intrusion has lead to the death of one of your kind." The Curator casts its gaze toward the Town Crier. Curator of Torment says, "You my child. An example must be made. You have been chosen." Curator of Torment says, "This blood is on your hands." Curator of Torment says, "Your feeble attempts to stop me again fall unsuccessful. These humans are mine." Curator of Torment says, "Come forth my archetype! Obey me! Kill our unwelcomed guests! Their suffering is your reward."

Vision of Horror tells you, "A disturbance has been sensed. I was sent to investigate what could cause such a tidal wave of emotions to rage outwards." Vision of Horror tells you, "The settlement you call Uziz was the center of this rift." Vision of Horror tells you, "To discover one of the enlightened is torturing and experimenting on the humans of this land is as unsettling as it is dangerous." Vision of Horror tells you, "The Reaver of Dreams will be informed of this immediately." Vision of Horror tells you, "First things first, these humans must be released." A low pitched humming sound resonates through the chamber. Vision of Horror tells you, "Worry not for their fate. The wards trapping them have now begun to fall and soon they will fully recover from their stasis. I will return them to their town once their minds and bodies have been released and healed." Vision of Horror tells you, "Your kind should be grateful for your bravery." You've earned 291,499,984 experience. You've earned 21,199 Luminance. Vision of Horror gives you Legendary Key. You have been awarded the title of "Liberator of Uziz"

Vision of Horror tells you, "We are thankful you were able to stop these human experiments that the Curator of Torment was performing. One of the enlightened should know the dangers this path can lead to." You may repeat this quest in 12d 23h 58m 52s.

Update History
Disclaimer : if you work at Turbine you don't need to read the next part ;-) You can log off in that dungeon, so Pkl fast quest addicts can start quest at 11. The first door cannot be opened from the other side, so one man (the first who goes pkl and stands idle at the door) has to remain behind. the others should go pkl on the same spot as this first one and do one jump (no walking forward) ahead when they read the message " A cold wind touches your heart. You are now a Player Killer Lite." You can then ignore the Vs and jump down, face the boss room entry (pressure plate is between the walls), small power jump over it. The locked door behind the idle virindi can of course be pkled and opened from behind. Jump to the other side and go claim reward. If someone walks on the floor plate by mistake (or someone else comes to ruin your pkl fun ;-) ), log off inside the room immediately : The event will reset itself after about 10-15 mns of inactivity.