Covenant Warrior

This is a non-specific template. It can work with a variety of weapons and secondary skills, and should be considered more of a shell designed around non-magic use.

This is a template designed to take advantage of the many systems in game that are an alternative to magic use:
 * Uses Arcane Lore for creature and life self buffs.
 * Uses Melee Defense, Missile Defense, and Magic Defense defense to wield Covenant Armor/Olthoi Armor in place of steel tinkered and baned armor.
 * Uses Alchemy to wield Alchemical Throwing Phials in place of offensive life magic (Imperil, Vulns, Fester)
 * Uses Assess Creature to wield Gearcrafted Lenses in place of life magic and in addition to Alchemical Throwing Phials for Imperil.

The end result is designed so that you can wield the top tier covenant armor, regardless of defense requirement, and you can wield the top tier, 400 base alchemy skill phials with only trained alchemy. Assess Creature is specialized to wield the Incomparable Lense.

Heritage
There are several possible heritage choices, depending on what innate skills you would like to start with:


 * Tumerok, or Aluvian with changed innate abilities - Choose these races if you wish to start off with specialized Assess Creature, for using Gearcrafted Lenses.
 * Undead, or Empyrean with changed innate abilities - Choose these races if you wish to start off with trained Alchemy, for using Alchemical Throwing Phials.
 * Empyrean, or Undead with changed innate abilities - Choose these races if you wish to start off with specialized Arcane Lore, for easier activation of magical items.
 * Sho, or Umbraen/Penumbraen Shadows with changed innate abilities - Choose these races if you wish to start off with trained Unarmed Combat.
 * Gear Knight, or Viamontian with changed innate abilities - Choose these races if you wish to start off with trained Mace.
 * Gharu'ndim, or Lugian with changed innate abilities - Choose these races if you wish to start off with trained Staff.
 * Lugian, or Gharu'ndim with changed innate abilities - Choose these races if you wish to start off with trained Thrown Weapons.

Be sure to review the innate augmentations as well, which are listed on Character Races.

Innate Attributes
Your innate attributes are not important to the completion of this template. Any of these will work:

Innate Skills
You should start with Melee Defense and your weapon skill of choice specialized, and healing trained. The rest of your skills depends on personal preference.

Skills
'''Specialized
 * Required: Assess Creature, Melee Defense, Missile Defense, and Magic Defense, Weapon skill of Choice.
 * Optional: Arcane Lore if you went with an inexpensive weapon like UA or Spear

'''Trained
 * Required: Alchemy, Healing, Arcane Lore if not specialized
 * Optional: Cooking, Lockpick, Item Enchantment if you cannot get by without recalls.

Attributes
Must use all 10 attribute augs to complete: