Allegiance Officers

Taken from the The Price of Loyalty Letter to the Players:

Allegiance Officers exist to give more structure and control over what goes on in an allegiance. Officers have different ranks and each rank has its own powers or abilities that goes with it.

Level 1: Speaker

 * Allegiance chat kick.
 * Allegiance chat gag.
 * Allegiance broadcast.
 * Set/clear the MOTD.

Level 2: Seneschal

 * Promote/demote members under own rank (i.e. can promote/demote speakers).
 * Allegiance boot.
 * Allegiance ban.
 * Access allegiance info.
 * Lock/unlock the allegiance.

Level 3: Castellan

 * Promote/demote members to any rank, including other Castellans.
 * Change officer titles.
 * Set/clear the allegiance name.
 * Set allegiance bind stone.
 * Change mansion allegiance access/storage permissions.
 * Bypass allegiance lock with own vassals.
 * Bypass allegiance lock by approving particular vassals.

Appointing an Officer
The monarch and officers with appropriate permissions can appoint officers or remove officers as listed above. In other words:


 * The monarch can appoint or remove any officer of any level.
 * Castellan (level 3) officers can appoint or remove any officer of any level.
 * Seneschal (level 2) officers can appoint or remove Speakers.
 * Speaker (level 1) officers cannot appoint or remove anyone at this time.

Any member of the allegiance may become an officer. An allegiance may have a maximum of 12 officers at once (not counting the monarch, who is not considered an officer), but those 12 officers may have any level of permission. For instance, there may be 12 speakers, or 6 speakers and 6 seneschals, or what have you.

In addition, at any time a member of the allegiance can find out who the officers of that allegiance are by typing in the command @allegiance officer or @allegiance officer list. Either command will display a list of allegiance member names in no particular order followed by their officer title.

Allegiance Names
You can give your allegiance its own unique name. The monarch of the allegiance or an officer with the appropriate permissions may set the name of the allegiance once every 24 hours using the command @allegiance name set. The name of the allegiance may be changed once every 24 hours, by a person with the appropriate permissions, which we will cover more in the allegiance officers section of this report. Allegiance names may be 40 characters long and may consist only of characters that can be used in character names: that is, alphabetic characters, spaces, and normal punctuation only (' and -).

Custom Officer Titles
In order to help customize allegiances, the monarch and officers with appropriate permissions can rename the officer levels in whatever fashion they desire so long as those names meet the following two criteria:


 * The new title must be no longer than 20 characters.
 * The new title must consist alphabetic characters and normal punctuation (namely ' and -) only.
 * The new title must not be profane, as determined by the chat language filter.

Note that officer titles may contain spaces and capital letters. If an allegiance has not set a custom name for an officer level, the default title is used.

Allegiance Chat Gag
The monarch or any officer of Speaker level or above may temporarily prevent any allegiance member from participating in allegiance chat by entering a command. By default, this gag will last 5 minutes and then wear off. An officer or the monarch may explicitly end this gag early, if they so choose. Note that officers may gag each other or even the monarch, but that a gagged officer can always just turn around and ungag himself immediately.

Allegiance Lock
Another ability is the ability to lock an allegiance. The monarch of the allegiance or an officer with the appropriate permissions may lock or unlock the allegiance. In addition, any member of the allegiance can see the current state by entering in a command. Allegiances are unlocked by default, to match existing behavior. When the allegiance is unlocked, new players may swear into the allegiance in the normal fashion. When the allegiance is locked, however, only the monarch and officers with the appropriate permissions may accept offers of allegiance. If a player swears allegiance to a monarch or Castellan-level officer in a locked allegiance, the action proceeds as normal. But if a player attempts to swear allegiance to a lower-level officer or non-officer in a locked allegiance, then the swear attempt will fail.