Spells

General
Virtually all players train at least once school of magic and it isn't uncommon for nonmages to have two or even three schools trained. Spells are learned via Scrolls or as rewards for Quests. Scrolls can be found as loot on most Creatures, can be purchased from Scriveners, and in most chests, particularly Steel Chests.

Casting spells requires a Casting Device and Spell Components. To use the new component system of Prismatic Tapers and scarabs, you must have a Foci for that school. With the release of Gears of Change, you can remove the need for a Foci using the new system with the proper Augmentation Gems

Casting Difficulty
A certain skill level is needed to cast spells successfully, below is the different levels displayed and the required buffed skill needed. This applies to any school of magic, the only exceptions is debuff spells, like Imperil, Vulnerability and various skill debuffs that will have a difficulty 25 points above each increment (casting a level III Flame Bolt requires skill level 100 while Imperil III would require skill level 125 to cast successfully 50% of the time)

Level VIII
When first introduced level VIII spells had a difficulty to cast of 455. In Risks and Rewards the difficulty was lowered to 400, meaning that 400 buffed magic skill will cast successfully 50% of the time. Here are some examples of casting success for a range of buffed values:

VIII Spells
During the Ancient Powers event, a new crafting system for level VIII spell scroll creation was introduced. Some of these spells were previously available on a small number of quest items, however many are brand new. See Spell Research for full details.

War Magic
''See also War Magic (Skill), Category:War Magic Spell. Ring and Wall spells can only be obtained via Feruza ibn Salaq or Steel Chests''

Creature Enchantment
See also Creature Enchantment (Skill), Category:Creature Enchantment Spell

Life Magic
See also Life Magic (Skill), Category:Life Magic Spell

Item Enchantment
See also Item Enchantment (Skill), Category:Item Enchantment Spell, Recall Spells

Quest Spells
''See also Category:Quest Spell.

Fellowship Spells
Each spell has four levels, with a different prefix on the spell name. For example, the Strength spells are:
 * IV - Lesser Empowering the Conclave
 * V - Empowering the Conclave
 * VI - Greater Empowering the Conclave
 * VII - Superior Empowering the Conclave

IV - Lesser, V - n/a, VI - Greater, VII - Superior

Housing Decoration Spells
Some unique spells can be found on certain Housing Items known as Spell Casting Devices. Many of these spells are useful cantrips. See:
 * Spell Casting Devices
 * Category:Hooked Item Spell

Cantrips
Cantrips are spells which stack with the standard set of spells. Some cantrips will also stack with other cantrips. All cantrips are unlearnable. See:
 * Category:Cantrip
 * Category:Creature Enchantment Cantrip
 * Category:Item Enchantment Cantrip
 * Category:Life Magic Cantrip
 * Category:Unlearnable Castable Spell