AC2:Kingdoms

=Kingdoms=

Order of Dereth
The Order of Dereth attracts many "moral peacekeepers." It offers players a chance to create justice and virtue in the world by rebuilding and restoring the lost Golden Age. The Order of Dereth best represents the notion of Republic.

Ideology: Justice and virtue. The Principles of the Order include these ideals:


 * It is better to strive to improve the world than to live a quiet life.
 * That which does the most good for the greatest number is usually best.
 * The greatest deed is that of the one who sacrifices his life to save another—not for riches or accolades, but all unknown in the dark, where no one else shall ever know.

Dominion
The Dominion empowers those who follow the path set by the Virindi, a race of powerful creatures native to portalspace. The Virindi find our universe chaotic and destructive. The Dominion embraces their desire to see order brought to Dereth by instituting absolute lawfulness. The Dominion best represents the notion of Empire.

Ideology: Lawfulness and empire. The Dominion Directives include these imperatives:


 * Only as part of the group may one change the universe.
 * Fealty belongs to superior powers, provided those powers serve order.
 * The Dominion is the most superior power of order. All who oppose it will serve disorder, and must be corrected.

Shadow
The Shadow Kingdoms support those who align with the Shadows, dark entities of chaos magic. Those of Shadow walk the fine line between ultimate power and eternal madness. The Shadow Kingdoms offer players the freedom to "do what they will," whether that involves seeking personal power or trying to shape Dereth as they see fit, regardless of law or morality. They best represent the notion of Anarchy.

Ideology: Freedom and chaos. The Shadow Kingdoms' Doctrine includes these mandates:


 * The whole of our law is "do what you will."
 * Any means justifies the end. Only failure is unacceptable.
 * You are the fulcrum of the universe.

=Kingdom Points=