Trinket Imbuing

Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it. Non-magical trinkets cannot be imbued.)  Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the Charmed Smith augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage.

Adding a major:
 * 1) Purchase a Major Gearcrafting Armature (cheapest from the quartermasters in the Faction Strongholds) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
 * 2) Combine the armature-salvage combination to a loot generated, magical trinket. Majors have a high chance of failure, maximum possible is 38% (with Charmed Smith, the imbue augmentation, otherwise maximum is 33%).

Adding a moderate:
 * 1) Purchase a Moderate Gearcrafting Armature (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
 * 2) Combine the armature-salvage combination to a loot generated, magical trinket. Moderates have a decent to high chance of success, maximum possible is 100%.

Adding a Minor:
 * 1) Purchase a Minor Gearcrafting Armature (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
 * 2) Combine the armature-salvage combination to a loot generated, magical trinket. Minors have a high chance of success, maximum possible is 100%.