AC2:Feral Intendant

=Tumerok Feral Intendant=



Introduction
The Feral Intendant class is one of the specialization classes of the Tumerok Melee tree. (The other is the Zealot.) You can choose a character class when your Tumerok character reaches level 15. By choosing the Feral Intendant, you gain access to a set of specialized skills that require the use of a melee weapon in the main hand. (A shield is the only option to wield in the off-hand.)

"Feral Intendant skills promote the Tumerok's relation with the wild, taking advantage of Nature's tooth and claw. The Feral Intendant has skills to summon a variety of creatures, as well as to make opponents vulnerable to these creatures' attacks."

Quick Guide to the Feral Intendant
The Feral Intendant is a Melee pet class, although with the massive health and armour increase provided by the entry skill Lumbering Might, the Feral Intendant is well suited to tanking, especially multiple targets. FIs can often simply reap (life-steal) targets to death, or may like to combine Reave and Hurricane from the Tumerok Melee base tree to take down multiple targets a little quicker.

FIs initially had 3 pets to choose from: a damage-dealing Beetle, a tanking Shreth, and a Reedshark which fit in between. The Reedshark was later removed.


 * The Shreth line gives access to a tanky pet (high armour and health, low damage), and while the FI is a strong tank in itself, a melee FI may debuff a target so that their Shreth can add armour-ignoring damage, much like a Hivekeeper's Protect the Queen skill. The Shreth pet also gives access to an additional pet armour buff.
 * The Beetle line gives access to a high base damage pet (with low armour and moderate health), as well as giving a heal usable on both Beetle and Shreth, and a Beetle damage boost. Beetles can attack from range or from melee.

The Feral Intendant tree is quite suitable for hybridising with base missile (ranged tank\damage), and even base magic (AoE tank). Only Reave and Soft Underbelly must be taken to give access to most of the pets, wet fur and moon's madness. The beetle pet is most suitable for such hybrids. Some issues arise with Hero skills requiring a melee weapon to activate, but may be switched out immediately for a hybrid's regular weapon. Hybrids will generally be more damage oriented, though lack the survivability and staying power a melee FI will have due to its life-stealing Reaps.

Feral Intendant Hero Skills
In addition to these, a Feral Intendant has access to all the Common Hero Skills and Hero Perks.