Rares

What Are Rares?
During the Throne of Destiny expansion in 2005, rare items, or Rares, were introduced to the loot generator. There are six tiers that increase in rarity ranging from the most common Tier 1 rares, which consist of consumable buff gems, to the least common Tier 6 rares which consist of weapons for each class. Consumable type items in tier 5 are eternal/infinite and have an unlimited number of uses.

Rare Eligible Creatures
Each time a player kills a rare eligible creature, there is a small chance that a rare will drop. To be rare eligible, the creature must drop a corpse/treasure pile, be a greater level than the player, or level 100+.

Real Time Rares
Also there is a real time rare timer for each character, this timer starts the first time you kill a rare eligible creature. A character such as a mule that has never killed anything will not have an active timer. It works by looking at the real time that has elapsed since the last rare was found, it increases as the time gets closer to two months (real life time) at which point it is a 100% chance. People have found that for characters that don't normally hunt, it's best to take them out at at the 30 day mark and a rare will drop after a few kills (although it sometimes can take longer since it's still a % chance at the 30 day mark).

What are the Drop Rates?
According to NoWorries' post on the official forums:

For every 1 weapon (Tier 6) that drops the following should drop (in the long run):
 * {|class="wikitable"

! Drop Rate ! Tier
 * 1.16 || Tier 5
 * 2.8 || Tier 4
 * 35 || Tier 3
 * 350 || Tier 2
 * 3500 || Tier 1
 * }
 * 350 || Tier 2
 * 3500 || Tier 1
 * }
 * 3500 || Tier 1
 * }
 * }

Estimated drop rate of a rare item is one in 2,500 rare eligible creature kills.

Tier 1

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Spells casted by the rare gems do not stack with Spectral Mastery Crystals.

Tier 2

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Tier 3

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Tier 4

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Jewelry

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Tier 5

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Tier 6

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Light Weapons

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Finesse Weapons

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Two Handed Weapons

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Missile Weapons

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Wands

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Spectral Mastery Crystals

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See: Spectral Mastery Crystals