User:Immortalbob/Guides/Guide to Imbuing

See also User:Joeblow8579/Guides/Guide To Weapon Imbues

Overview
This guide will explain the different types of imbues, how they work, and how to apply them effectively.

Some notes on imbuing

 * Imbues should be your first tinker. However, a foolproof tinker can be done as the final (10th) tinker and still retain the 100% chance of landing.
 * All imbues count as 1 tinker on your item.
 * You may only imbue an item once and it is final.
 * When attempting a resistance rend, be sure to verify the element of the weapon matches the type of salvage.
 * All imbues have a maximum chance of 33% to land.
 * The Charmed Smith augmentation increases the chances of landing an imbue to 38%.
 * Void mages do not need resistance rends, or armor rending. Void spells do not take life protections, or armor into account.
 * War mages do not need Armor Rending, as war spells do not take armor into account.
 * Melees and Archers can make use of any and every type of imbue.

Armor Imbues
There are three types of imbues available for armor and shields. These imbues add +1 to your total Melee, Missile, or Magic Defense per piece of armor. These imbues can stack, and are effective up to a maximum of +10 defense (9 armor slots + shield).

These imbues use the Armor Tinkering skill.

Salvage
Below is a list of the salvage types used.

Foolproof Salvage
Foolproof salvage is guaranteed to land on the desired item. It can be purchased from Hisham al-Evv for s, or found in the Grand Casino Chest.

Jewelry Imbues
Jewelry imbues can be used to add minor attributes, vitals, and regeneration cantrips.

These imbues use the Magic Item Tinkering skill.

Trinket Imbues
See Trinket Imbuing.

Weapon Imbues
There are ten types of imbues available for weapons, and wands. These imbues add 1 special property per weapon. You cannot apply more than 1 imbue to any given weapon.

Salvage
Below is a list of the salvage types used.

Resistance Rending
Use Weapon Tinkering to apply these imbues.

Critical Hit and Armor Rending
Use Magic Item Tinkering to apply these imbues.

Foolproof Salvage
Foolproof salvage is guaranteed to land on the desired item. It can be purchased from the Colosseum Coin Collector for 30 s, or found in the Grand Casino Chest.

Armor Rending

 * Armor Rending reduces the Armor and Shield Level of the target.
 * Imperil and Life vulns will stack upon this effect and increase damage output.
 * The amount of armor reduced increases with base weapon skill.

Critical Strike

 * Critical Strike increases the frequency of critical hits.
 * Frequency grows with base weapon skill.
 * Imperil and Life vulns increase damage done.

Crippling Blow

 * Crippling Blow increases the damage of critical hits.
 * Damage of critical hits increases with base weapon skill, up to 7x the normal critical hit amount.
 * Imperil and Life vulns increase damage done.

Resistance Rending

 * Resistance Rending is a global term for the various resistance rends. (Ex: Cold Rending, Fire Rending, Slash Rending)
 * Reduces the resistance to the element of the imbue by up to 150%, or a level 6 vuln.
 * Imperil stacks with effect, but casting a level 7+ life vuln will surpass it.
 * The amount of resistance reduced increases with base weapon skill.

Quest Weapon Imbues
Quest weapons can come pre-imbued with a variety of special properties. These "imbues" are not static amounts, and can be different from weapon to weapon.