Loot

For max stats, see the Loot/Stats page.

Loot is any item dropped by a creature, inside a chest or found on the environment. In Asheron's Call, loot can be mutated in various ways before it's finally generated as an item. There are also fixed loot items such as trophies and rares which do not change before appearing as loot.

Mutated Loot
Before an item is mutated it's selected from the loot tables. There are tables for all the possible items and also tables for all the mutations. The tables are organised into loot tiers with more powerful stats available at the higher tiers. Some types of item are found in all tiers while some do do not appear until the higher levels. For example, chainmail armor is available from tier 1 up to tier 8 but lorica armor does not appear in loot at all until tier 5.

To control the type, number of items and the tier the items are generated from, profiles are used and shared among the creatures and chests in the game.

Profile types:
 * Generic Items - Basic consumables and other items that do not mutate at all (similar to trophies).
 * Mundane Items - Mutated items that do not have magical spells.
 * Magical Items - Mutated items that possess magical spells and mana.

Once an item has been selected, it will be mutated with mundane properties such as material (salvage) type, value, armor level, wield requirement and so on. If the item is magical, it will also be mutated with spells and related magical properties such as spellcraft and mana.

For tables listing some of the best stats available, see the Loot Stats page

Creatures and Chests
As mentioned above, creatures and chests are assigned profiles which control the loot tier that they generate items from. Loot tiers are generally linked with a target creature level range unless they are the highest tier 8 creatures which are found in the high level hunting areas.

Chests that generate loot usually require unlocking with a key before they can be opened. Some chests contain random trophies in addition to mutated loot such as the chests found in the Dens of Iniquity.

* ''Creature levels and corresponding loot tiers are part of an ongoing creature rebalance. Some creatures may not currently be dropping the correct loot for their level.''

In addition to the loot tier, some creatures and chests are also "luckier" and have an increased chance to generate items with better cantrips, ratings and stats. .

Many bosses and tougher creatures such as the gold creatures on Vissidal island can also drop larger quantities of loot than normal.

Scrolls
* (Level VIII scroll components)

Armor
For armor levels, see Loot/Stats

Main Armor Types
* Society Armor Chests only

Weapons
For damage and modifiers, see Loot/Stats

Clothing

 * Shirt
 * Baggy Shirt
 * Flared Shirt
 * Loose Shirt
 * Puffy Shirt


 * Tunic
 * Baggy Tunic
 * Flared Tunic
 * Loose Tunic
 * Puffy Tunic


 * Doublet
 * Jerkin
 * Smock


 * Pants
 * Baggy Pants
 * Flared Pants
 * Loose Pants


 * Breeches
 * Baggy Breeches
 * Loose Breeches
 * Wide Breeches


 * Pantaloons
 * Trousers
 * Viamontian Pants


 * Vest
 * Lace Shirt
 * Poet's Shirt

Jewelry

 * Amulet
 * Gorget
 * Necklace
 * Bracelet
 * Heavy Bracelet
 * Ring
 * Ring

Trinkets

 * Compass
 * Goggles
 * Mechanical Scarab
 * Puzzle Box
 * Pocket Watch
 * Top

Gems

 * Agate
 * Amber
 * Amethyst
 * Aquamarine
 * Azurite
 * Black Garnet
 * Black Opal
 * Bloodstone
 * Carnelian
 * Citrine
 * Diamond
 * Emerald
 * Fire Opal
 * Green Garnet
 * Green Jade
 * Hematite
 * Imperial Topaz
 * Jet
 * Lapis Lazuli
 * Lavender Jade
 * Malachite
 * Moonstone
 * Onyx
 * Opal
 * Peridot
 * Red Garnet
 * Red Jade
 * Rose Quartz
 * Ruby
 * Sapphire
 * Smokey Quartz
 * Sunstone
 * Tiger Eye
 * Turquoise
 * Tourmaline
 * White Jade
 * White Quartz
 * White Sapphire
 * Yellow Garnet
 * Yellow Topaz
 * Zircon

Tableware

 * Bowl
 * Chalice
 * Cup
 * Ewer
 * Flagon
 * Flask
 * Goblet
 * Mug
 * Plate
 * Stoup
 * Tankard

Trophies
See also: Popular Trophies

Most creatures can drop their own trophies in addition to separate mutated loot from the tiers. For example, a Platinum Golem drops tier 6 loot but it also has four trophy drops which it can drop one or more of.

Trophies include items such as quest items, body parts, keys and other useful items. Many trophies can be given to Collectors and Crafters for rewards.

Trophies usually have fixed drop rates for quest items and random drop rates for other items. Trophies can be dropped by both creatures and inside certain chests such as those found in the Dens of Iniquity.

Rares
For a list of available rares by tier, see the Rares page

Introduced in the Throne of Destiny expansion, rares are powerful items that can drop on a defeated creature greater in level than the player character who killed it, or on any creature over level 100.

There are six tiers of rares ranging from the most common tier 1 rares, which consist of volatile skill buff gems, to the least common tier 6 rares consisting of weapons for each class. Rare armor and weapons can also be levelled up to cast more powerful spells on the wielder. Consumable type items in tier 5 are eternal/infinite and have an unlimited number of uses.

Real Time Rares
There is a real time rare timer for each character, which starts the first time you kill a rare eligible creature. A character such as a mule that has never killed anything will not have an active timer. It works by looking at the real time that has elapsed since the last rare was found, it increases as the time gets closer to two months (real life time) at which point it is a 100% chance. People have found that for characters that don't normally hunt, it's best to take them out at at the 30 day mark and a rare will drop after a few kills (although it sometimes can take longer since it's still a % chance at the 30 day mark).

Drop Rates
For every 1 weapon (Tier 6) that drops the following should drop (in the long run).


 * {|class="wikitable"

! Tier ! Type ! Drop Rate
 * Tier 1
 * Creature Magic Gems
 * 3500
 * Tier 2
 * Life and Item Magic Gems, Potions
 * 350
 * Tier 3
 * Healing Kits, Keys
 * 35
 * Tier 4
 * Armor, Jewelry
 * 2.8
 * Tier 5
 * Eternal Gems, Pack (Rare)
 * 1.16
 * Tier 6
 * Weapons
 * }
 * Eternal Gems, Pack (Rare)
 * 1.16
 * Tier 6
 * Weapons
 * }
 * }
 * }
 * }

Estimated drop rate of a rare item is one in 2,500 rare eligible creature kills.

Trivia

 * Prior to the Ancient Powers event, Asheron’s Call had only six loot tiers. When the game first shipped, only the first five were commonly available to players. The lowest tiers were assigned to the low level creatures; tier 4 was assigned to the high level creatures; and tier 5 was assigned only to very special creatures like Olthoi Nobles.
 * There are currently 8 loot tiers and although not really seen, there is technically an 9th tier as many creatues do not generate any loot at all (tier 0). They may, however, still drop trophies.
 * In the first 3 years of AC, when a creature was killed and loot was left inside the corpse, the body decayed immediately leaving the leftover loot on the floor. This feature was removed in The Iron Coast event to increase server performance. See Item Decay for a list of other similar changes made.
 * Creature trophies are generated as the creature spawns, with tier loot being generated on its death.